The original mod from January seemed buggy, I have tested this version (direct from their Gitlab) and all works on my end. I'm just here to play a game and have fun, nothing more. The last known edit to Gitlab shows 1.10 compatibility. Instead of having an inconsistent way of forming nations by events, this mod uses decisions which let the player know the prerequisites for forming each nation. This mod creates an end-game reward for gaining certain territories and allows the player to choose when to form the new nation. Note that this mod’s formable nations work independently from Waking the Tiger’s. Getting a core in all uncored states required to form the nation + some extra ones. It will work as long as they don’t modify states. Yes, the mod disables achievements because it modifies the checksum.ĭoes this mod conflict with the dlc formables? It would require a lot of work to make keep up with unexpected updates of the other mod. Theres an even better one with pictures (WIP courtesy of Crimsonleaf42) No, this mod’s nations are separate although some flags/names might be similar.